You will need to decide which defensive items you need by what the enemies biggest threat to you is. If you’re a champion that relies on poking before a teamfight, you should position slightly more forward so you’re able to poke the enemy down and use your abilities. Throwing out your abilities prior to a teamfight occuring is one way of reducing the enemies health bars to dust. However, there are some exceptions to champions with long range poke like Jayce.
This will increase the likelihood of your team coming out ahead. When you are partaking in this type of team composition, your goal is to start a teamfight whenever your team is grouped together. This includes straight 5v5 teamfights, whenever you have the numbers advantage or in plain skirmishes around objectives like the Baron or Drake.
I honestly like one dodge mirage and think it fits as a good example of what other classes should be balanced around. As a class it requires timing, mechanics, and game sense in order to have value. This is as opposed to many builds that play for you and have value just by just existing or spamming skills off cooldown. I think Mirage would be in a good place if those builds were taken care of. Since ANET probably will not restore the second dodge, how about making each mirage dodge cost 25 endurance instead of 50.
Obviously, fighting in the river is where a good portion of teamfights will happen. This is because there are objectives nearby and it is also where lots of players tend to get caught out or killed. You can always look to fight the enemy when they’re in the river no matter what your team composition relies on.
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You can do this in a few ways by either poking the enemy down, avoid picking fights in tight areas, sticking together and not going alone. Avoid using all your mana before engaging.Don’t waste all of your mana poking before the teamfight as you’ll have nothing to use in the fight itself. Always save enough mana for your ultimate so you can at least use that in the upcoming skirmish. This team composition will excel at poking the enemy and dishing out damage, however it lacks any form of frontline. This is where having a possible tank Jungler or Support would come in handy.
- There is so much to decipher and react to that will directly impact who comes out victorious.
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- This is why you should try to pick ranged champions to play against them.
- If it is a game changing ultimate like Amumu’s Curse of the Sad Mummy or Katarina’s Death Lotus, you will struggle to win the teamfight.